In fact, it happens twice and both times it is neither necessary nor good. But about midway the writers consciously put in a scene that has no possible tie in to the canon whatsoever that makes that joke reality. For example, there is the in-game joke about Atsuko being a Mary-Sue character and at first you just kind of shrug it off. Some sections of the story seem some determined to yank your emotions and those parts end up either cliché or annoying. When it clicks, it leads to some tender moments and genuine concern for the lives of these two young people. With that being said, it isn’t like the True Path is spotless either. To be honest, even if it had meant a shorter game, it didn’t need to be there. Scope Games’ full attention (which they admit) is on Atsuko, his canon wife and mother of his son, and Naoyuki’s relationship and it made everything else in the game feel like more of a distraction than something that added to the overall game. However, those options are so tightly controlled and short that it is more cosmetic than anything. Other paths are present here and you will have options to take the canon future away from him by putting Naoyuki with another woman. Unfortunately, some of the decisions made with the story simple don’t work. The theories into the world of the game and philosophies of the characters manage to ring true from to time time. I am not the biggest fan of the character of Naoyuki and as someone who waited until I finished playing The Past Path to see how it tied into the canon, I was mostly impressed. This is actually, at its core, an interesting and intimate portrait of human struggles even when it is exaggerated. Most of the game is obviously inspired from a scene in one of the anime series, specifically this one:
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